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Thread: The history of this section.
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Caustik 07:58 PM 27-10-12
Bit odd of you to leave out Dom to say the least...

I'd like to see the history of this section from others viewpoints (Dom, Mike, and anyone else who still lurks from the old days)!

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Nillus 12:08 PM 28-10-12
This is fairly accurate. In my eyes, the birth of CMS'es (thanks to the jump from flatfiles to a relational SQL database) was what made retros so big. CMS'es turned retros into full-fledged mass communities with news and shops and whatever. Before that, they were just, retros.

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DominicGunn 05:56 PM 28-10-12
Originally Posted by Caustik:
Bit odd of you to leave out Dom to say the least...

I'd like to see the history of this section from others viewpoints (Dom, Mike, and anyone else who still lurks from the old days)!
I remember, way back in 2005. office.boy over at http://script-o-matic.net started running a v1 server, I looked into it a little and found out some geezer named 'MDK' had created and released an emulation of Habbo V1 (ofcourse this later turned out to be JoeH and DeK's work). This server went viral, and alot of people who were at the time scripters on Habbo (like me for example!) suddently became interested in emulating Habbo.

Lots, and lots of time was spent on this version of the server. Hundreds of different tutorials about how to add furniture to certain areas of the one available room began to hit forums, code fixes, and updates were constantly being talked about, some released! ThuGie appeared and after some work with the V1, everyone began discussing if we could emulate Habbos latest version (which was at the time, v9).

As most of us were scripters, we could easily log the information needed to do this. However, none of the guys working on emulating the V9 really understood the structure of the messages. ThuGie was the first to have a shot, and released a server that would allow the client to connect to you, and then the server would instantly ban you with the "@c" message. This was great, we had a connection!

Some one began work on a class that would change "@c" into 35. The first B64 decoder/encoder. It looked something like this

PHP Code:
Public Function B64Length(ByVal TheString As String) As Integer
Select 
Case TheString
Case "@@"
B64Length = 0
Exit Function

Case 
"@A"
B64Length = 1
Exit Function

Case 
"@B"
B64Length = 2
Exit Function

Case 
"@C"
B64Length = 3
Exit Function

Case 
"@D"
B64Length = 4
Exit Function 
Still in VB6, nasty right? People would just laugh if they saw something like that now! It's hard to believe that, that function was used for a very, very long time and only allowed us to decode/encode up to 1000. I forget the name of the guy that wrote it, but we all really, really appreciated it at the time. It was used until Jeax released a .dll he wrote in c# that properly encoded and decoded everything we needed (and even this was re-wrote and implemented into Vb6, as no one could use it properly in their servers!)

The very 'first' private 9 server is disputed, it's hard to define what one person would call a version 9 server. Flex had a server that was released before USA111's, and before mine! You couldn't use private rooms, but you could login, register, change your looks and mission, and most importantly you could enter and walk around public rooms. this was a _massive_ leap. The first iteration of my v9 server was released shortly after. You could now enter private rooms and talk! You couldn't walk, place or move furniture, or interact with the room at all. Days after I released my server, a guy by the name of 'Genaga' released his server. It allowed you to fully interact with private rooms, you could purchase, place, move, pick up and interact with furniture and other users in private rooms. A massive milestone.

A month or two after that, USA111 released his v9 server. it had all of Genaga's features, but was better. Genaga's server was all formed in one module. Just one, there was nothing else. USA111's server, split up code into more logical steps, and started to show early stages of OOP.

It was then massive challenges came up for V9 developers, lots of people were now doing it. 'Mark' appeared with his V9 which was very, very popular at the time. It was essentially the most used, all of these servers were still flat file. This is also around the time that 'Otaku Hotel' (what is now Phoenix, by Sojobo) appeared, and started to be sold, it was entirely based on USA111s work.

All of this work was still v9 based and in VB6. Habbo had released Habbo v13, and no one could modify their servers to get it to work. Until I teamed up with USA111. We released 'USA111 and Myrax's V13 Server' compiled, it was massive. USA111 left shortly after and without my permission, released the source-code. This created a massive boom in developments.

I'm pretty sure this is the stage where users such as Nillus, Moogly, mirkan, Donkjam, NGansta and Hebbo hit the scene. We still did not have SSO login, but hundreds of variations of USA111 and my server started hitting ragezone and hw-forum (which is now otaku).

I did not like that my work had been used without permission, to started another server with Nitrojan and well_thats_not_funny, called 'Project Xeon'. It was v9, and the very first Habbo emulation that used Habbos encryption. office.boy helped us alot, and infact logged around 100 keys from Habbos server (so that we could use the encryption properly!), only later to be told by me that you could use any random key! :D

A foreign user, that no one had really heard of before (and again, i've forgotten his name, apologise) claimed that he had cracked 'sso login'. And he had! it was still flatfile based, and forced the user to store all user data in the /web/ folder where the login script was, but we finally had SSO login.

Project Xeon evolved with this, and began to implement mySQL. it certainly wasn't the first server to try (and I don't remember what was), but use of mySQL in servers was still relatively unheard of and no one did it. After obviously hearing about my work with mySQL, Nillus asked me for help implementing mySQL into Debbo (which was now on its third, or fourth iteration). I said I'd help him, but don't think i ever actually got around to it, he learnt off his own back!

Sometime between then, and the next paragraph 'MeGrim' (no idea who it was!) began publicly advertising his complete V7 server. It had everything, everything. Camera worked, moderation tools worked, public & private rooms worked. It was just perfect. it's homepage can still be found here Habbo Hotel - Huoltokatko
(though i think it has been updated since its initial release, note it is no longer online). This server was never released.

My memory gets cloudy around this point as so much happened. I think it's now 2007, and Jeax has released his server 'Project Warlord' (the server before Project Cold Coffee!). it was in C#, and everyone was excited. It was a new language, it was faster, smoother, and had much cleaner code than almost all of the VB6 servers.

People like Nillus and I quickly snatched up the source and began to learn from it, this is when Nillus started the 'Holograph' server. Project Warlord pretty much hit the deck, few people could figure out how to use it so they just never bothered. This is one of the reasons Holograph was such a hit - it was easy.

We're now in mid 2007. Jeax has released Project Cold Coffee, and Nillus some iteration of 'Holograph'. Holograph took lead, again, it was easier. VB6 servers slowly began to die and be wiped out of the scene, it became 'nooby' and 'idiotic' to program in VB6.

This is around the time I drew the line, and stopped publicly working with emulations. I tried to keep track of the thousands of renames and rips that appeared, but I just couldn't do it. There was no real 'milestones' after this. Nillus successfully programmed Battleball after many failed attempts, including some by me, and continued to release the most easy to use and popular servers.

JoeH began work on Thor (Habbo V9), which he released using a MSSQL database. I think this was around 2009. Nillus took it and used it as the base for woodpecker (and blunk). Again, because no one could really use it, it didn't take off either.

Sojobo took holograph when it was released, and used that as the new source for his sold work, and did the same when uber was released (except he bought the rights to uber).

I never kept up with CMS or customs development, so you'll have to excuse my lack of knowledge in that area. Like all peoples recounts of the past, mine will not be complete. but I think it helps serve some insight into what happened back then. :)

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Bui 07:07 PM 28-10-12
Originally Posted by DominicGunn:
-snip-
Quality post, that was really informative and gave great detail about the past :)

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Rav4eG 08:07 PM 28-10-12
Originally Posted by DominicGunn:
textytext
There was also epic for those times BloodLine Server!
And I guess it will be interesting for everybody to check otaku/f231/ (shockwave development forums) many old dev threads can be found there.
And don't holo was in 2008?

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DominicGunn 08:15 PM 28-10-12
It's possible my timings are a little off. Alot has happened since I first started here. :)

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lRetros 08:57 PM 28-10-12
Originally Posted by DominicGunn:
History of Dominic Gunn
Thanks for this,it helps me a lot to understand what happened in the past,im from KekoMundo(another spanish community of Retroservers),and im a fan of the Shockwave releases since 2007,i always work with them since that year(especially with the r13).

I know a lot of things related with Nillus(Basicly his life in Retroservers) because it was for me the "hero" of this history together with you and the guys that you said,the 99,9% of the people of my community dont know anything about this,and they dont care about it,they think that it only exists Holos,but they dont know the meaning of the word(LOL).

This history goes beyond what i knew,thanks for this.

(I have millions of words for this,millions of things to tell and to talk with you and some people,but its hard to explain in english,im spanish).

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Caustik 11:18 PM 28-10-12
Yay Dom posted :D.
Its quite odd to see a section like this 'disintegrate' in a way, considering what's happened in the past.

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Quackster 07:24 AM 29-10-12
Originally Posted by Caustik:
Yay Dom posted :D.
Its quite odd to see a section like this 'disintegrate' in a way, considering what's happened in the past.
I believe it's the same, but it's only worse at the same time, because if you think about it.

The time Dominic Gunn/Nillus/office.boy/Genaga were around, the internet was still pretty early. And only adults or young students had access to the internet at the time. Since then a lot more children now have access to the internet and are discovering the private server development of Habbo, thus more users, a bigger demand of a fully working server and a working hotel, yet no two-shits from these new users are given to care about the state of the quality of the section and it's decline.

It may seem sad, but it's the truth. More children getting access to the internet, more childish actions (for example we now have DoS attacks on other hotels, which is pathetic). I remember when I opened a test hotel of my server, and yes, it got DoSed, how silly.

That's my opinion on the fall of the section.

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AresCJ 08:25 AM 29-10-12
Originally Posted by Quackster:
I believe it's the same, but it's only worse at the same time, because if you think about it.

The time Dominic Gunn/Nillus/office.boy/Genaga were around, the internet was still pretty early. And only adults or young students had access to the internet at the time. Since then a lot more children now have access to the internet and are discovering the private server development of Habbo, thus more users, a bigger demand of a fully working server and a working hotel, yet no two-shits from these new users are given to care about the state of the quality of the section and it's decline.

It may seem sad, but it's the truth. More children getting access to the internet, more childish actions (for example we now have DoS attacks on other hotels, which is pathetic). I remember when I opened a test hotel of my server, and yes, it got DoSed, how silly.

That's my opinion on the fall of the section.
I totally agree with this. 4-5 years ago, I'm not gonna expose my age, but I was a young fellow and at this time, Nillus and other well-known and legit developers were around making developments come fucking true. Now at this point of time, it's much more young and when I say young meaning "18 years and down", have much more access to the internet. Their parents no longer use Parental Controls, they can now have access to materials they really should have access to. DoS attacks and other negativity is floating around much, much more than it was 4 and 5 years ago. We also have young developers which makes this thing positive, but they also look up to the older developers as well. In my opinion, there's not a huge fall in the section, it's just that there are too many "wanna-be" developers, caring more about reputation than production.

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Nillus 04:04 PM 29-10-12
Quick, this is history.



But this... this is a limited opportunity! Go go go! (and Aapo and all Sulake-friends are welcome too, infact, he even has an account! )

xoxo



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lRetros 10:27 PM 29-10-12
For me the old Habbo means the true Habbo Hotel,and the word Phoenix means for me the next time,only called "Habbo".
If someone dont understand the metaphor im sorry,im sure that some people will understand it ^_^




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Harrison 10:36 PM 29-10-12
Originally Posted by lRetros:
For me the old Habbo means the true Habbo Hotel,and the word Phoenix means for me the next time,only called "Habbo".
If someone dont understand the metaphor im sorry,im sure that some people will understand it ^_^


I miss the shockwave times so much =(

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joopie 10:46 PM 29-10-12
Originally Posted by Harrison:
I miss the shockwave times so much =(
Me 2, the furnis where so much better. And they feel like Habbo. Nowadays those furnis you almost never see in a room...

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AresCJ 11:01 PM 29-10-12
The older ages of Habbo is what I really miss as well. These new revisions with furniture that's not even relevant and are never seen nowhere, but in the catalog. It reminds me of the revision of Coke Studios when it got transformed into There.com. I miss the older versions of Habbo, that's when it was really fun and game worth playing. Now it's just for the money.

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